fast multi-hit builds (daggers, katanas)
Chain Lightning 15–30% plays best here ; secondary rolls can add Crit Chance or Damage.
Chance on hit to arc lightning for 15–30% of weapon damage to nearby foes.
| Weapon | Class | True speed | DPS no rune | DPS +Thunder Shard 22.5% | Gain |
|---|---|---|---|---|---|
| Frostpetal Blade | Katana | 0.94s | 170 | 176 | +3.4% |
| Pocket Shiv | Dagger | 0.62s | 65 | 67 | +3.4% |
| Sakura Worldsplitter | Colossal Sword | 1.755s | 262 | 271 | +3.4% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. Fastest dagger vs mid katana vs heaviest colossal — proc and DoT runes ride the swing rate, so speed classes squeeze the most out of them.
Chain Lightning 15–30% plays best here ; secondary rolls can add Crit Chance or Damage.
Chain Lightning 15–30% plays best here ; secondary rolls can add Crit Chance or Damage.
Chance on hit to arc lightning for 15–30% of weapon damage to nearby foes. It sockets into weapons and rolls 15–30% on the Chain Lightning primary stat, with a 15.0% proc chance per hit.
At the midpoint roll (22.5%), Thunder Shard adds up to 3.4% true DPS on a 10x forge — biggest gains land on Frostpetal Blade. See the sample table for per-weapon math.
Socket it on fast multi-hit builds (daggers, katanas) — proc and DoT runes scale with hit rate, so faster weapons squeeze more out of every roll.
Thunder Shard is a epic rune (A tier). Secondary rolls can add Crit Chance, Damage, Swiftness — chase a high primary roll first, secondaries are gravy.