heavy tank chestplates
Ward 10–20% plays best here ; secondary rolls can add Vitality or Thorns.
Generates a shield worth 10–20% of bonus protection.
| Armor | Tier | EHP no rune | EHP +Ward Patch 15% | Gain |
|---|---|---|---|---|
| Scout Cap | Light | 204 | 235 | +15.0% |
| Vanguard Barbute | Medium | 756 | 869 | +15.0% |
| Juggernaut Bulwark | Heavy | 2,313 | 2,659 | +15.0% |
Fixed recipe: 10x multiplier, quality 100, no trait ores. EHP counts base 100 HP + forged bonus, defense reduction capped at 80% — shields multiply the whole effective-HP pool.
Ward 10–20% plays best here ; secondary rolls can add Vitality or Thorns.
Ward 10–20% plays best here ; secondary rolls can add Vitality or Thorns.
Generates a shield worth 10–20% of bonus protection. It sockets into armor and rolls 10–20% on the Ward primary stat.
At the midpoint roll (15%), Ward Patch adds up to 15.0% effective HP on a 10x forge — see the sample table for per-armor math.
Socket it on heavy tank chestplates — the biggest HP pools amplify the effect.
Ward Patch is a epic rune (A tier). Secondary rolls can add Vitality, Thorns, Defense — chase a high primary roll first, secondaries are gravy.